Motocross cover

Arcade game

Motocross

Dirt-track motorbike racing where rhythm sections matter more than top speed. Consecutive jumps have to be taken as a set.

Difficulty
Challenging
Platform
Modern browser

Game overview

Motocross tracks are built around rhythm sections — sequences of closely-spaced jumps where each landing is the take-off for the next. That makes them the opposite of isolated stunt jumps: getting the first one slightly wrong compounds through the rest of the sequence, and the fast riders are the ones whose entry speed suits the whole set rather than the first jump. Corners are usually banked or rutted, which means the line is partly chosen for you and the decision is where to be when you exit. Between the two, entry speed into a rhythm section is the single most valuable thing to get right.

This title is best suited to players who want a technical bike racer where sequences rather than single jumps decide pace.

How to play Motocross

  1. Choose your entry speed for the whole rhythm section, not the first jump in it.
  2. Land level so each touchdown works as a take-off for the next jump.
  3. Use the banking or rut through corners rather than fighting it.
  4. Prioritise a clean exit from corners over a fast entry into them.

Controls

  • Arrow keys or WASD for throttle, brake and rider pitch

Objectives and failure conditions

Objectives

  • Finish ahead of the field across the race distance
  • Take rhythm sections cleanly without breaking the sequence

The run ends or fails when

  • Crashing on a rhythm-section landing
  • Losing the front end in a rutted corner
  • Finishing outside the event position requirement

Gameplay mechanics

  • Rhythm sections where landings double as take-offs
  • Banked and rutted corners that partly dictate the line
  • Rider pitch control affecting jump attitude
  • Race-distance events rather than single-attempt courses

Tips for Motocross

  • Set your speed for the section, not the jump. Getting the first one right and the rest wrong is slower than a compromise that fits all of them.
  • Land flat every time. In a rhythm section a bad landing is also a bad take-off.
  • Exit speed beats entry speed in corners. Sacrifice the entry to get drive out.

What worked well and what did not

Pros

  • Rhythm sections are a genuine skill unique to the motocross format
  • Corner banking gives a satisfying sense of the bike working with the track

Cons

  • A single mistake in a rhythm section usually costs several positions
  • Rutted corners can grab the front wheel unpredictably

Player comments

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